First videogame to use GOAL programming language

According to Official Guinness Records,

The earliest application of the Game Oriented Assembly Lisp (GOAL) programming tool, was the original Jak and Daxter game. Naughty Dog co-founder Andy Gavin lead the creation of GOAL which was built using the Allegro CL and Lisp languages and allowed the creation of over 500 types of game object, each with a particular set of complex elements. The smooth animation, beautiful vistas and bright colours are all characteristic of the GOAL engine.

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Content last updated on 2018-11-27